Elephants Dream Premiere: March 24

  / by Ton

Emo and Proog bathed in green light
Friday March 24th, the premiere of Elephants Dream will be in Cinema Ketelhuis, Amsterdam. This cinema is well known in Amsterdam as the place for documentaries and art-house movies. It is part of the re-developed industrial area Westergasfabriek, a new culteral centre in the heart of Amsterdam.

Recently the cinema got upgraded with HD digital projection, 10 bits per color channel. Just today we also found a sponsor who will help us with the proper conversion for our files this digital cinema format.

The cinema opens at 17:30 for us, and at 18:00 we’ll show the world what we’ve been doing the past 7 months. :) Part of the screening will also be a preview of the Making Of documentary. At 18:45 another run of the show will happen.

To celebrate the premiere, starting at 20:00, I have hired one the hippest lounge/restaurant/bars of the city for an exciting after-party; and it’s even called Blender!


Yes, the name is a total coincedence, I knew this very cool place was there for over 5 years, never got a chance to do something with it. But now is the right time! Expect here special Elephants Dream cocktails, excellent dinner from a renown cook, and a DJ to keep us moving for as long we’ve got the energy. Address is Van Der Palmkade 16, which is just a 500 meters from the cinema.

Entrance in the Ketelhuis cinema is free of charge, but for the Blender after-party, you’ll have to purchase a ticket in advance. This ticket will guarantee you a seat during the premiere, and it includes access to lounge-restaurant Blender, all food and most of the drinks in the evening while chatting with the Orange crew. We’d love to see you there.

Saturday 25 and sunday 26 March, we will be available all day in Montevideo (Keizersgracht 264, Amsterdam) for presentations. Again the movie and documentary can be viewed – unfortunately not in exciting HD quality – but now you can personally meet with the makers and get real-life demonstrations of how it all was done. A more detailed schedule of these two days will be published later.

I would like to invite everyone to join us for this once-in-a-lifetime first release of an Open Movie! It will be almost like a Blender Conference, and certainly as much fun… and if that’s not enough for you, on friday evening I’ll also celebrate my birthday!

You can use the online e-shop registration system for the VIP Blender party ticket. There’s only 75 tickets for sale, and first come is first served.

See you soon!

-Ton-

BTW; during the week after the premiere we’ll prepare the DVD, early April it will be shipped to all our sponsors. Only after that – I guess around early May – we’ll open up the movie and files for free download for everyone… I think our sponsors also deserve a personal premiere! :)

BTW2: It is still not too late to purchase a DVD! We can really still use your support!

BTW3: Note that we’ve added final movie shots to the frontpage and gallery… promising stuff eh!

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185 Responses to “Elephants Dream Premiere: March 24”

  1. Kernon said on 15 Mar, 2006:

    relax rubbleman…we love you.


  2. JuanJavier said on 15 Mar, 2006:

    Another question about tools again…sorry :-P

    What encoder did you use for the mpeg-4 960×540 teaser of Elephants Dream?

    Cheers,

    Juanjavier.


  3. rubbleman said on 15 Mar, 2006:

    sorry Kernon – have out of body experience
    :o)
    I actually go away now.ha!
    Grandson say haunting practice not allowed…
    Idea apparently is not to be living dead in cyberspace but to do discrete moaning and rattling in church yard at nighttime.


  4. Myster_EE said on 15 Mar, 2006:

    rubbleman, I agree with you.

    Blender has always been a very community-driven project. Blender has been (for me) almost the embodiement of open-source, and I hope it will continue to be in the future.

    I don’t disagree that we don’t need some leadership, but my fear is that it will become more institutionalized. In my worst nightmare, profit-driven and closed to the small-peoples.

    I doubt it will go down that path, but I would like to see the community help with this project. Isn’t it an “open movie”? Although that may not carry as much weight as “open source”, I believe that community-involement is the life and breath of blender. Without it, blender would not be nearly as appealing to me as it is right now.

    So, in short, be careful with the path you take it. Especially if you are in a position to influence others. Don’t make this a disorganized rabble of encouraged fans, and don’t make this a piece of software that can only be furthered by “the pros”.

    Given, the Orange team does know much more about blender then (I’d bet) any of us here, but they’re also working LONG hours, and are genereally very busy. It can’t hurt to parrallel-process can it?


  5. Morris said on 15 Mar, 2006:

    Blender is safe and sound. We don’t have to worry about a small group of people taking control and using it for their own purposes. BECAUSE IT IS OPEN SOURCE! In fact, the little group of greedy people are welcome to do what they want, and the community can just pick up and continue developing it.


  6. Morris said on 16 Mar, 2006:

    Pointer


  7. Myster_EE said on 16 Mar, 2006:

    struct?


  8. Morris said on 16 Mar, 2006:

    Linked list…

    OK, I’m sorry for being so immature. We shouldn’t make fun of solyak1 for not knowing how to spell Hurray.

    But I think I’m going to cry if there is not a new post by tomorrow :{


  9. Myster_EE said on 16 Mar, 2006:

    You can go ahead and talk about being immature if you want, but Linked List isn’t even a basic data type!


  10. Ninja buddy said on 16 Mar, 2006:

    Please do not cry Morris. They are very busy and can not update there website. But when they do I hope the news is that the movie is done.


  11. Morris said on 16 Mar, 2006:

    Myster_EE: I’m sorry that you never got past the basics :)

    A linked list refers to structures that contain a pointer to the next structure, which contains a pointer to the next structure, etc. That way you could add a structure in the middle of the list by just changing one pointer to point to your new structure and have your new structure point to the next one. It is a very dynamic way to have an array of structures.

    A-> B-> C-> D E-> F->|
    | ^
    Da-> Db/

    But maybe you know it by a different name…


  12. Morris said on 16 Mar, 2006:

    Whoah, the font messed up my nice illustration!


  13. Morris said on 16 Mar, 2006:

    A-> B-> C-> n1-> n2-> D-> E->|

    OK, back to topic. Based on project Orange, it takes about 7 months for 8 people to make 9 minutes. So it would take 14 months for 40 people to make 90 minutes. So if about 50 people worked for a year and a half, they could make a full-length movie! Any ideas for the first full-length movie?


  14. carlinhos said on 16 Mar, 2006:

    Morris, a 90 minutes movie shouldn’t take 10 times the capacities of a 9 minutes shortfilm, because the number of characters, props, textures, actions etc. is not ten times higher. but maybe the organizational efforts (to coordinate the activities of so many people) will take overproportional more time.


  15. sciboy said on 16 Mar, 2006:

    I just put in my order for the DVD, i am really looking forward to seeing what you guys have managed to churn out.


  16. SexyCinemaMan said on 16 Mar, 2006:

    Morris, good idea.

    In fact, I’m working on a feature length film… I know I mentioned this before, and it’s taking a while. But, I’m attempting this on my own (except for the voice actors, since I can only impersonate 3 or 4 voices and get away with it)… the music will be composed and performed by me (I’m NOT a musician so I’m ‘self-teaching’ myself)…

    As you can see, it’s an ambitious project. Will take 1 1/2 to 2 years (my estimate)… Expect more word in a few months.

    PS: I’m extremely impressed with Blender. Also I’m looking at “art of illusion” another 3D GPL app, (cross platform)… It’s for newbies… but very professional. Maya and 3DS max does NOT impress me (FYI, modelling is too cumbersome, and not as efficient as Blender, considering I’m a one-man modelling team)….

    Thank you Ton and friends for coding such a professional and easy to use (Ignore what other’s say about it’s user interface, since they don’t invest enough time learning it — my guess is 1 month if you a quick learner, and 6 months if you’re a slow learner)….

    :)


  17. big fan said on 16 Mar, 2006:

    Hello in there Orange team.
    Only about a week to go.
    I hope you will have some more news to share with us before then.
    I hope too someone will report and take photographs of the opening night for those of us not lucky enough to be present.
    You have certainly worked hard on this project and success is entirely deserved.
    Break a leg – in the best showbiz traditions :)


  18. Joeri said on 16 Mar, 2006:

    rubbleman said:
    “Not necessarily best type of arrangement for grow organisation”.

    In fact probably the worst type. But that’s thinking from your point of view, not from the man who started it all.

    The open-source blender thing is not Ton’s first organisation. He’s been in 4 previous ones. From 4 man company to 1 man band to 40 man capital investors .com to open-source. And in all 5 he is experiencing different influiences on his product blender.
    And the current one is probably the best for him.

    Tom:
    I really love the macro/blender-tutor/scripted-tutorial idea.
    Is that going to be in blender soon?

    If not, can’t we ask people (who will come to the bconf) to create/practice a little demo/tutorial and tape that at the next bconf? I really liked the thing Matt did with curves. Very inspiring and educational.
    What about a list of things we might find handy to have on a dvd and people attach their name to it when they want to commit themself to a tutorial on that? I could write a php page. Or maybe we can stick it in a forum or a wiki?

    Morris:
    First, thank you.
    Then, “So if about 50 people worked for a year and a half”
    Current e-shop dvd presales pays for only half the Orange costs.
    But Elephants Dream might convince investors that it’s worth while to create a 90 minutes Orange. Although I doubt you can get 50 man to work 1.5 year for 16 hours a day, 7 days a week.

    sexyCinemaMan:
    “considering I’m a one-man modelling team”
    That’s what blender was made for, so it should fit your needs very well. I’m interested in this new ‘grouping’ thing that was written for Orange to make it easier to work in groups on the same scene.
    “since they don’t invest enough time learning it”
    Maybe this is also true for you and Maya? The MEL and animate everthing can be very powerfull. I agree with the polydon model tools, but defintly not with the Nurbs.

    That’s it from me again.
    Tension is getting cuttable at the Orange irc channel, so it must be almost done.

    Good news is that Bassam has a permit to go and watch the premiere of his own movie, how about that from the dutch gouverment?


  19. Ortiz said on 16 Mar, 2006:

    Orange Team: Are you thinking about travel arround the world to promote this movie? Or is everybody going home to take a rest right now?


  20. Tom Musgrove said on 16 Mar, 2006:

    joeri,

    [QUOTE]Tom:
    I really love the macro/blender-tutor/scripted-tutorial idea.
    Is that going to be in blender soon?[/QUOTE]

    If by soon you mean ‘before siggraph’ then yes I think so (but ask Ton for positive what he plans to do and when – ‘after Orange’ but I assume he won’t start till after the May release.)

    [QUOTE]If not, can’t we ask people (who will come to the bconf) to create/practice a little demo/tutorial and tape that at the next bconf? I really liked the thing Matt did with curves. Very inspiring and educational.[/QUOTE]

    Yes that was quite superb. All of the ‘artist tutorials’ were excellent.

    [QUOTE]What about a list of things we might find handy to have on a dvd and people attach their name to it when they want to commit themself to a tutorial on that? I could write a php page. Or maybe we can stick it in a forum or a wiki?[/QUOTE]

    Using the wiki sounds like a good idea to me – you can put it under the ‘competitive analysis’ section (aka Toms dumping grounds for things he is working on :) ). Matts curves tutorial showed pretty clearly that there are probably many things that I didn’t even know I’d want to know :)

    [QUOTE]Current e-shop dvd presales pays for only half the Orange costs.[/QUOTE]

    Was it half? (Even excluding the donated labor and resources I thought it covered a smaller percentage of the total expenses than that – like a quarter or such).

    [QUOTE]But Elephants Dream might convince investors that it’s worth while to create a 90 minutes Orange. Although I doubt you can get 50 man to work 1.5 year for 16 hours a day, 7 days a week.[/QUOTE]

    Even with this short ‘under the belt’ a feature length is still a big risk for investors. Unfortunately production challenges, cost, and coordination difficulties, probably don’t scale linearly.

    [QUOTE]Good news is that Bassam has a permit to go and watch the premiere of his own movie, how about that from the dutch gouverment?[/QUOTE]

    Was his visa going to expire prior to the primiere? or just another beureaucratic hoop to jump through?

    LetterRip


  21. rubbleman said on 17 Mar, 2006:

    Joeri I know history of Ton and Blender.
    Blender now has viable niche for self as open source but is not organised for growth.Blender needs small paid team with specialised duties.Is not elimination of some person as can’t do is refinement and streamline of process.
    Good example of difficulties happen right on this page.
    I start topic I think mention get tutorials organised and community participation.Already have conversation about this at Elysiun a while ago and time to next Siggraph ticks away. Conversation proceeds with various persons have say and somewhat keen to be involved…and ends up you talking to LetterRip like others not exist. Also you resuggest idea I have of list further up page.
    How we going to involve persons if this is pattern?
    No wonder we are not going forward. Persons agree we not well organised but immersed in bad habit and things run on as always.
    Why we bother as individuals to share and participate when small inside group end up assume for everyone?
    I thought Blender is flat democratic organisation open to all.
    True is small number of persons with special technical knowledge and familiar with source code but we need to find way for everyone participate even if very transient members.
    Persons like self need to see role as overseers rather than directors I think.In previous say at Blender.org I find persons assume ownership of code in attitude as well and are not happy that I talk about community.
    You know is going to be major task to knit together persons into effective group for someone.
    At this time requires analyst skills to fit up Blender with best fit clothes.You know each ‘enterprise’ has flavour like IBM and Apple – tie and sneakers.Blender needs to find best fit clothes and articulate fashion for all interested persons.
    I stop now my hands very sore from arthritis.
    You guys have think about what I say please.


  22. Tom Musgrove said on 17 Mar, 2006:

    rubbleman,

    like most successful opensource projects – Blender is a benevolent dictatorship :)

    A blog forum isn’t really well suited for discussion. You might want to consider joining bf-docboard

    http://projects.blender.org/mailman/listinfo/bf-docboard

    and bf-edu mailing lists

    http://projects.blender.org/mailman/listinfo/bf-education

    [QUOTE]Blender now has viable niche for self as open source but is not organised for growth.Blender needs small paid team with specialised duties.[/QUOTE]

    You can try and convince Ton of this :)

    [QUOTE]I start topic I think mention get tutorials organised and community participation.[/QUOTE]

    For better or worse, opensource projects of all type generally are someone gets part of the work done first, and then others start to join in.

    Okay here is a wiki page to use for organizing and planning

    http://mediawiki.blender.org/index.php/Competitive_Analysis/Tutorial_Planning

    A couple of different ways to proceed

    1) See what other software does for its tutorials and do a similar order
    2) Have it follow the structure of existing blender documentation such as the user manual or the blender for teachers manual
    3) See what tutorials for blender currently exist, and structure the documentation to fill in holes

    [QUOTE]How we going to involve persons if this is pattern?[/QUOTE]

    The wiki page is created, if you don’t have edit permissions sign up at the wiki then email me your user name (email to LetterRip At gmail dot com) and I will give you edit permissions. For others that you have join same thing. Start making notes as you go, so others can see your plan.

    [QUOTE]Why we bother as individuals to share and participate when small inside group end up assume for everyone?[/QUOTE]

    You can continue as you planned – think of this as a regular conversation – me and Joeri were doing an ‘asside’. Also their isn’t really an ‘inside group’ other than that through our actions and work we’ve done we tend to be aware of work others are doing or planning to do.

    [QUOTE]I thought Blender is flat democratic organisation open to all.[/QUOTE]

    It is democratic in that peoples influence tends to grow with their contribution. Although as with most successful open source projects it is a ‘benevolent dictatorship’ (Tons word is law) and a meritocracy.

    [QUOTE]True is small number of persons with special technical knowledge and familiar with source code but we need to find way for everyone participate even if very transient members.[/QUOTE]

    While familiarity of source code is nice, it certainly isn’t a requirement. The majority of the work done on the wiki is by non coders. Also while I can code, most of my contribution has been writing, organization, and planning based.

    [QUOTE]Persons like self need to see role as overseers rather than directors I think.In previous say at Blender.org I find persons assume ownership of code in attitude as well and are not happy that I talk about community.[/QUOTE]

    Sorry I’m not sure what you mean.

    [QUOTE]You know is going to be major task to knit together persons into effective group for someone.[/QUOTE]

    Effective group for what purpose? Most of the work done on Blender tends to be ‘self organizing’ someone ‘picks up a ball and runs with it’, then others join in and help.

    [QUOTE]At this time requires analyst skills to fit up Blender with best fit clothes.You know each ‘enterprise’ has flavour like IBM and Apple – tie and sneakers.Blender needs to find best fit clothes and articulate fashion for all interested persons.[/QUOTE]

    Blender has a number of niches to which it is a ‘close fit’. Their really isn’t ‘one direction’ for Blender to develop. It is steadily becoming ‘good enough’ for many areas.

    LetterRip


  23. Juanjavier Martínez said on 17 Mar, 2006:

    [Quote from Juanjavier]:
    “What encoder did you use for the mpeg-4 960×540 teaser of Elephants Dream?

    Cheers,

    Juanjavier.”

    Add this another question: Are you going to include the full size rendered movie in the DVD (1920×1080 as far as I know) or perhaps a lower res (but still HD) like 1280×720?

    If you include the full res version (would be interesting anyway, and in fact I’d love you to do it), chances are many people will not be able to watch them in their computers…

    Just wondering….

    Cheers,

    Juanjavier.


  24. Carsten said on 17 Mar, 2006:

    “Blender needs small paid team with specialised duties.”

    .. and to pay them we take some money from the users of the software.. or what? Thank god.. blender is a free open source software and it would be a “crime” to change that. With such ambitions and organizing the blender org for “growth” you would have to charge for the product sooner or later… more paid people means more costs.

    I don´t really get the point… why don´t you just organize the tutorial stuff you think of yourself? Start a project page, fetch some willing community people and just do it! Where´s the problem with that? Its a great idea, everyone will thank you if it´s usable and practical.. i bet it will get linked in blender if you create a standout tutorial collection…

    That´s Opensource: Participate, be part of it.. and provide your stuff for everyone for free to use and perhaps develop further…

    @Orange guys: If you need another “pfund” of Coffee, i would donate one for you :D Keep going, and get that shortmovie done and packed on the DVD and SHIP IT! :D
    Could you make a desktop background please? The previous images don´t fit well on my TFT here…


  25. Rendasher said on 17 Mar, 2006:

    rubbleman: I respect your opinions and think you are right on. Most of us are a bunch of young abitious fellows, and we can sure benefit from your knowledge.

    Carsten: As far as rubbleman doing this thing himself, he’d love to. You’ll find that he isn’t the youngest guy around here, though, and he just doesn’t have the energy to pull together a project like that. Besides, he is not advocating just an organized tutorial site.

    As I understand it, rubbleman is calling for us to get together and begin to make an organization out of the currently somewhat scattered Blender community. Blender has great potential, and with the release of Elephant’s Dream, I think it might well explode onto the cinema world’s radar. But if we are still a disconnected bunch of folks, then we are not going to be ready to meet the challenges that will bring. Idealism is great, but you need a little practicality mixed in with it. One man cannot do everything.
    Some folks have mentioned a feature film, but let me tell you, that is not easy. It requires structure, leadership, and a very large group of people who are all working together.
    So basically, what it boils down to is this: To whom does Blender belong anyway? The community, or Ton? I am fine either way. But it matters. If Blender is still Ton’s baby, then we should do what Ton wants, and he should lead the project. But if Blender is the community’s, then the community needs to get together, and begin to function in a corporate-type manner if we want it to grow to the point that Blender will begin to displace the software giants in the world of 3D.
    That is, I think, what rubbleman is saying. Blender is poised on the brink of potential. The questions is: Where is it going to go? Hopefully forward. But how fast and quickly and how well will be determined by whether or not the vast Blender community can pull together, organize itself, and make use of all the people who would love to help.


  26. Joeri said on 17 Mar, 2006:

    Rubbleman, surely it’s not wise to start a call for siggraph tutorials in a blog about the elephants dream premiere.

    People claiming how the blender organisation should be structured differently then how it currently is need to be alot more charismatic then its current leader, I think you will find that a very difficult task.


  27. rubbleman said on 18 Mar, 2006:

    yeah look ok I apologise to all. I am trying my best along lines of what Renderash has said. I make jokes about expire soon but is true – maybe 3mths or so – I just don’t have energy for much.
    Is very frustrating on familiar outside of Blender to see certain of aspects of Blender caught in seem like endless loop of semi failure/semi success.
    If small series of changes made then instead of jumbled pyramid with Ton at top smoothing out bumps as emerge have nice nest of pidgeon holes to slot into with team to oversee.Ton can still be chief cookie of team ,frontman,architect etc.Just bring order and stability to community.With this persons can come and go and still all is maintained.Is obvious how all works and with small induction can fill p hole. If new direction is wanted then new p. hole tack on.
    Is nothing to do with charisma or loud important noises is actually is about meritocracy of good ideas. Good ideas available everywhere if prepared to listen for them… and we stray into discussion talking about assuming some of work for busy Orange team.Bigger idea in passing was to not just get act together for that but look to larger picture of upcoming Siggraph. All part of making most of success and preparing for more.We all and me esp. think E.D. big success. We see in 2.40 whole lot of persons come see Blender. We know will happen again.But we not learn we not ready. Is very possible again Siggraph slips by and still Blender websites etc. not sorted.
    Blender is unique does not need to immitate commercial world but must be accessible so must look recognisable to outsiders.Not rabbit warren.Must meet half way.Every body can benefit from order I talk about. Is not revoution is make over.
    Is overdue now. Even if Blender is no more successful in future Blenderheads benefit from.
    I stop again but I want to see somewhere persons with responsibility tackle and debate.
    I am apologetic for talking and retalk in blog .You know I blender nut only do my best to support all Blender endeavour big and small old and young.I really looking forward to relesae of E.D. now.
    I just make short comment on that topic now ;o)later all


  28. rubbleman said on 18 Mar, 2006:

    I forget Carsten…must be realistic about time thing like Blender takes. Must pay persons who do fulltime ‘voluntary’ work ..need to eat and pay rent as well as do Blender duties.
    Is open yes but life not free.More than 2 million downloads of Blender for free but still there are real costs to meet.
    I not throw in ideas for how fund such I just point out reality.
    Blenderheads need to face reality of Blender becoming big success.Sooner or later shift from kitchen table/garage into small formal office.


  29. Carsten said on 18 Mar, 2006:

    Thanks rubbleman and Rendasher, NOW i get the point what you´re talking about…
    And documentation&tutorials etc really could need some enhancements.. i would be happy more then everyone else perhaps if one day a blender version comes alive with a REAL Handbook and perhaps a Videotutorial DVD… both in a package that can be ordered via the blender shop perhaps.

    But i think Ton is “the man” for blender..

    anyway… perhaps you really should shift this discussion to elysiun…it really is worth talking about…

    back to topic.. i really hope someone makes LOT of Pictures at the premiere and aftershow party… perhaps someone could make a liite film about it?


  30. Tom Musgrove said on 18 Mar, 2006:

    rubbleman,

    there are many things being coordinated so that we are ‘ready for Siggraph’ – there is a Blender Professionals website being done by Rui, there is a training and education website that is being done, I’m organizing a large translation effort, if Ton does the unified tools API then we can have scripted tutorials, I’ve been talking with various coders laying out what goals we have have for Siggraph and devising a roadmap (preliminary roadmap is at the wiki), I’m organizing migration/new user guides (and organized getting the quickstart guides for the last two releases), been getting more scripts committed, helping new coders to get invovled and get commit right preparing marketing plans for assorted markets, etc. Also regarding funding, there are funding opportunities, but whether Blender Foundation decides to persue them is unknown, same with a larger staff both have benefits, but they also have greater potential headaches and can make things less ‘fun’ for those invovled.

    Also helping ‘volunteers’ can frequently end up using more time than the volunteer ends up contributing. People often prefer the idea of contributing more than the actual act of it. Thinking about what a great idea it would be to contribute gives people ‘warm fuzzies’ – actually contributing can feel a lot like work.

    LetterRip


  31. SexyCinemaMan said on 18 Mar, 2006:

    LetterRip, you make a good observation. There’s a huge difference between wanting to do something, and actually doing — and then there’s a huge difference b/w just doing something, and doing it well.

    But, at the same time, we need to be patient with people. Sometimes (just sometimes), there comes along someone who surprises the rest of us — someone, say, like Ton (and many before and after him).

    I’m very Free Software oriented (GPL), and I’m also a business major… Many people say I’m too naive and nice, but I say I’m really realistic. I’m also very ambitious, and what I do may (actually will) take some time.

    Here’s my objective, laid out: I plan to produce an EXCEPTIONAL 3D Digital Animation using ONLY GPL SW — the likes of which has NEVER been achieved… yeah, I know some of you might think “who does he think he is?!!!”

    Honestly, I’ve been working extremely hard, and those of you who have seen my work before, can testify that I’m a man of my words. The Animation will be one of such high quality and good story telling and narration/directing, that it will set THE standard for a long time, and will showcase blender in the best light. I’ve have so many independent ideas, and my attention to detail (in modelling, animating, texturing, lighting) is second to none.

    Now some of you may be interesting in seeing it… all I can say now is “it will take some time…” (sorry, I’m working alone, so it’s a bit ‘slow’)… When it’s ready, I’ll let the Blender community know. Heck, I’ll even throw in some cool models under a Free license (free as in freedom and beer)…

    Models such as (e.g. only):

    Humans
    Animals (monkey, pig, elephant)
    Plants (flowers, trees, etc)
    Vehicles (cars, bike, planes)

    PS: I’m a science major also, so my knowledge of anatomy and science is pretty top notch (so my models will be vertex efficient (i.e. using the least # of vertices necessary) and accurate)…

    Thanks…


  32. rubbleman said on 20 Mar, 2006:

    LetterRip I have brainstorm session over last days about tutorials to kickstart effort on wiki… but I feel after review is not relevant to say about.
    Despite intentions I just interfere with plans of other persons already have I think and will do better.
    In reality I am in end of life and I not really even able to be internet addict much past another few more weeks I know and face.
    God is very kind and I get to see Elephant Dream finished in last big family get together very soon.
    I take opportunity now to say thankyou very much from heart to all while I can for having old person come by visit Blender community and Orange over past months. I enjoy all your company very much. It gives me fresh interest and challenge in outside world when I trapped in ailments.
    I wish all persons to do with Blender much success in whatever do in lives.I feel I know you all little bit as personalities comes across in posts. I much admire your talents and like very much special artist community of co-operation that spans languages, continents and ages.
    You know I out here watching over Blender with enthusiasm if only in spirit.
    love to all from your old friend.
    rubbleman
    all eyes now on curtain to go up and magic of story telling show begins…. :o)


  33. Rendasher said on 20 Mar, 2006:

    rubbleman, sorry to hear that. I must say that it has been enjoyable reading your posts, and though I have not often replied to them, I have read every one.

    Guys, I would like to offer just one parting thought:

    rubbleman is an older guy, to be sure, but there is a lot of good stuff in his old brain. Most of us, most of the community, are just young ambitious guys with varying levels of a Blender addiction. What rubbleman has saide is something that I recommend we all pay attention to, because he really has good stuff to say. That somebody his age would come and keep preaching at us is something I consider an honor. Most people that age are not interested in these kinds of front edge movements.

    So long.


  34. emma said on 25 Mar, 2006:

    These two pictures are breathtaking. Really mind blowing!!!!

    :smile:


  35. Stanford L. Ferrell said on 30 Apr, 2006:

    I think Disney-PIXAR will be reeling when this DVD hits the stands. The look, the visual depth, and sheer audastic magnitude of this project clearly establishes a new standard in CGI animation.

    Hopefully the story is as equally compelling as the images I’m seeing. And, if so, you would be wise to produce a feature-length effort…and fast.

    Stan Ferrell
    President/CEO
    Leor Digital Media
    Creator of Glass-Free 3D Cinema Systems
    http://www.hd4dcinema.com


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