/ by Matt
Here’s a nice little demo of a new feature in Blender, added a day or two ago - LSCM Live Transform. When it’s switched on in the UV/Image editor window, it recalculates the LSCM within the transform loop when you’re moving/rotating/scaling pinned vertices, so it gives realtime feedback - a real time saver! It’s a lot more powerful than proportional edit, since it’s properly calculating LSCM using the correct edge angles, adjusting the UV unwrap shape for the best fit.
This should really come in handy when we unwrap and texture our characters very soon! Here’s a little demo video that I did with one of Bassam’s old test characters, the geometry .blend file is linked in this blog post.